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Arx Fatalis Preview
Author: Drew Lanclos
Date Posted: March 2nd, 2002 |
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Gameplay
Fighting is a bit clumsy in Arx Fatalis, but again, those familiar to the fighting mechanics of UW will feel right at home. Gone is the "thirds-targeting" system used in Ultima Underworld - Instead, your strike is simply based on your positioning against the enemy. Are you fighting a rat? Then an overhand blow would be most appropriate. Taking on a goblin? You'll probably be using piercing and swipes. Arx also follows a principle laid down in UW - Almost anything can be a weapon. Find a heavy rock, and you can throw it. Pick up a bone from the ground, and club a few spiders with it before it crumbles.


The controls take a bit of adjustment to use, but once you've played the game for fifteen minutes, you're set. And again, if you've played a Looking Glass game before, then you probably know what to expect. It's not an exact clone of the inventory/movement system from Deus Ex or System Shock 2, but it's reasonably close. The default controls have the player using mouselook as well as ASWD for movement. Fighting is only done while in mouselook operation, as is spellcasting. Onscreen icons open and close your inventory and character info, or you can use the hotkeys assigned to them (All of which can be reassigned in the control panel).


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