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    SLCentralArticlesArticles May 30th, 2020 - 12:08 PM EST
    Arx Fatalis Preview
    Author: Drew Lanclos
    Date Posted: March 2nd, 2002


    All in all, from what we've seen in this limited demo, things are looking pretty good. Of course, everything can't be perfect. The game isn't complete yet, and many of its existing cracks show forth in the demo. The graphics engine needs some work - Polygon separation was notable in many places in the beginning of the dungeon, and frequently the camera seemed to retreat within the body of the player, causing some strange projections of your body parts similar to what you would see in Jurassic Park: Trespasser. This wasn't when I was pressed against a wall or anything like that - I'd simply be walking and I'd see some polygons from my knee suddenly intrude into the field of view. And dropped objects would frequently just hover in the air. I managed to make a bone cage out of six or seven bones I had in my inventory that I just placed in a circle around myself.

    And hopefully, when Arkane Studios is busy working on getting the graphics engine up to speed, they'll also work on getting it sped up as well. Running the game in 800x600x32 was fine for me, but it slowed to a crawl at 1024x768x32, using an All-in-Wonder Radeon. I can guess, though, that with the high-resolution textures used in the game, a video card with 64 MB of onboard RAM would get a significant speed boost over my All-in-Wonder Radeon did.

    Also, the game crashes. A lot. The demo is supposed to last an hour, and I'm not sure how close I came to the end of the demo, but I finally came to one part where the game would consistently crash during a dialogue scene with the Captain of the King's soldiers. It definitely taught me to save often, as though I immensely enjoyed the experience of playing the game, I have a preview to write! The game doesn't just lock up or anything - It just suddenly isn't running in Windows anymore, and I find myself back on the desktop.

    >> Conclusion

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    1. Introduction
    2. Background
    3. Graphics/Sound
    4. Gameplay
    5. Work-in-progress
    6. Conclusion

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