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    Hundred Swords
    Author: Drew Lanclos
    Date Posted: March 22nd, 2002
    SLRating: SLRating: 7.5/10
    Bottom Line: A very fun experience for only $20, but it leaves you wanting more story, more improvements, more jewel cases, and more hard disk space.

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    Pages: 1 2 3 4 5 6
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    Pros & Cons


    • Wonderful story
    • Nice artwork
    • Fun and engaging


    • Lacklustre graphics
    • Lacklustre multiplayer
    • Lacklustre packaging (It's valueware, all right...)
    • Paradoxical control scheme


    Hundred Swords is a fun game, with little to deny that. There just needs to be more of it. If Smilebit had spent six more months on it, and Activision had spent more than two days porting it, I'm sure I'd be a happy gamer. However, being used to console games as well as PC games, I may have more patience and forgiving for a title that runs in a "mere" 640x480 than your average PC gamer.

    At $20, it's nothing at all to sneeze at, and that $20 goes a lot further than some $50 stinkers I've bought before.

    Story: 9

    The characters really pull on your heartstrings. The story is very dramatic and involved. You'll just wish there was more of it.

    Graphics & Sound: 8.0

    It's a port from a console that could only run up to 640x480, so no surprises here. Music and effects are generally good.

    Gameplay: 7.5

    It's not unlike Warcraft III, and it predates it by a year and a half.

    Fun Factor: 7.5

    The controls will annoy you and the controls will piss you off, and you'll come back for more.

    Lasting Appeal: 6.0

    Once you work past the campaign mode, you might try the practice skirmishes, but good luck on finding an online opponent.

    Final Score: 7.5

    A very fun experience for only $20, but it leaves you wanting more story, more improvements, more jewel cases, and more hard disk space.

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    Article Navigation

    1. Introduction
    2. Gameplay
    3. Plot/Presentation
    4. Graphics/Sound
    5. Considerations
    6. Pros & Cons/Conclusion

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