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    Shadow Force: Razor Unit
    Author: Drew Lanclos   Publisher: Activision Value   Developer: FUN Labs
    Date Posted: August 9th, 2002
    SLRating: SLRating: 6.5/10
    Bottom Line: The single player missions are fun for a while, but in all, the game just feels erratically put together.

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    Pages: 1 2 3 4 5 6
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    Multiplayer

    Multiplayer options in Razor Unit are rather scant. Proving its Quake II lineage once again, Razor Unit offers the exact same multiplayer connection options as Q2 did - Local LAN, or direct IP connection with a server favorites list. Given the low-key release of Razor Unit and its lack of multiplayer matching features, I would have opted for a GameSpy Arcade pack-in for helping to find the players that did purchase this game.

    Then again, there's not a lot of configurability to the game options as it is, short of weapon availability and balancing. All in all, you'll likely get a very similar experience spending a few hours playing Counter-Strike. You might be missing out on deathmatch gameplay, but the gameplay in Razor Unit isn't designed to be fast-paced, so it would all end up being a drawn-out game of tag, with laser-guided bombs. There's also the fact to consider that at least ten times as many people are likely playing Counter-Strike as Razor Unit at any given time anyway, so you're much more likely to find some people to play with.

    Pros & Cons/Conclusion Go the the next page
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    Article Navigation

    1. Introduction
    2. Gameplay
    3. Graphics/Sound
    4. Multiplayer
    5. Conclusion/Pros & Cons
    6. Rating Breakdown

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