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    Shadow Force: Razor Unit
    Author: Drew Lanclos   Publisher: Activision Value   Developer: FUN Labs
    Date Posted: August 9th, 2002
    SLRating: SLRating: 6.5/10
    Bottom Line: The single player missions are fun for a while, but in all, the game just feels erratically put together.

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    Pages: 1 2 3 4 5 6
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    Pros & Cons

    Pros

    • Lots of realistically modeled weaponry
    • Missions sometimes have some thought to them
    • Runs well on a low-end machine

    Cons

    • The fact that it runs well on a low-end machine is because it's using yesterday's 3D engine
    • Erratic map design
    • Simplistic indoor environments
    • Multiplayer is virtually nonexistent
    • Terribly disappointing AI

    Conclusion

    I must apologize to Activision for the delays it took to get this review done, but I think that the time delay does little to change the results of how this game turned out. It really could have been quite good with a slightly different approach, I think. The aspects of this game I liked the most were the stealth/sniping parts of it, and I really wished there could have been more of that. I played quite a bit on Hard difficulty just so that I could force myself to employ stealthier tactics to stay alive. With some evidence-hiding mechanisms in place (Like Thief and Metal Gear Solid 2), or a larger "team presence" with some missions carried out alongside other members of Razor Unit (Like the militant rebels in the rescue-the-ranger mission), I think this game could have separated itself quite well from others in this genre.

    All in all, I have to wonder if FUN Labs got cut short during the development of the game and had to push it out the door without a lot of the features they wanted. To be quite honest, I really do wish I had the chance to speak with one or more of the developers of the game, because I would be very interested to see a sequel or a similar game with the above features I noted. Unfortunately, with the release of America's Army, any thunder FUN Labs could have hoped to get in the near-term is likely stolen now. However, I don't doubt that they have the potential to do something far better than the status quo. The underpinnings are there, but things just didn't work out.

    In short, it's all right for valueware, but don't spend any time worrying about this game taking up your gaming schedule instead of Duke Nukem: The Manhattan Project or Jedi Knight II. It may be a good total conversion of Quake II, but ultimately, it is still just a TC.
    Rating Breakdown Go the the next page
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    Article Navigation

    1. Introduction
    2. Gameplay
    3. Graphics/Sound
    4. Multiplayer
    5. Conclusion/Pros & Cons
    6. Rating Breakdown

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