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Bottom Line: It's a marriage from heaven: Something old, something new, something borrowed, and something...um...green. |
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Multiplayer
What would a Blizzard game be without serious Internet multiplayer? Well, let's overlook Warcraft I and II for now. Excluding Warcraft II: Battle.Net edition, this is the first Warcraft game with Internet playability via Battle.net.

The biggest feature Blizzard brings to the plate with Warcraft III is the matchmaking system. In theory, lower-level players are matched up with players of similar skill levels, thus preventing a repeated ego-crushing on behalf of ruthless jackasses on the Internet. Again, in theory, it's a great idea. The problem is that the matchmaking system seems to be relatively broken. I got two relatively high-level players right from the outset in the first two matches I played, despite losing the first one.
It's also open to abuse by humans, too. There's no easy way to stop a longtime player from creating a new Battle.Net account just to crush some newbies. Perhaps Blizzard should consider limiting the number of new accounts you can make within a certain timespan after making two or three initial ones. This would make the n00b jumping much less prevalent.
There's also the matter of disconnecting players keeping people from getting wins. Gabe at Penny Arcade went up and down about this one. My solution is this - If a player disconnects, the system determines the "tide" of the current battle. If the losing player was the one that disconnected or crashed out, and he was losing at the time of the disconnect (IE - being attacked or had just been attacked), then a win is still awarded to the remaining player, and a disconnect to the loser. If the winner was the one disconnecting, then treat it as normal. This should help push back the tide of player abuse of the system.
There aren't a lot of special maps out for Warcraft III yet, but seeing what was done in Starcraft, I'm waiting in anticipation for some really innovative scenarios, like Starcraft's Death Race and Zergling Roundup. There's a lot of room for creativity here, and I'm looking forward to see what some people are capable of with the overhauled and steroids-boosted World Editor.
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