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| Bottom Line: LucasArts' trust in Raven was well placed, as they've made a great game with good replayability. It could have used some polish, though. |
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Introduction
LucasArts often finds itself in a dual-edged situation concerning Star Wars. Here they are, sitting on one of the biggest licenses in the world, utterly teeming with creative possibilities and commercial opportunity. The problem lies in the fact that they don't have any control over the development or writing of the Star Wars saga, and so anything they write or conceive isn't considered canon by any means.
For instance, as was revealed to us in Attack of the Clones, Count Dooku and Darth Sidious are together designing the Death Star. According to documentation accompanying the 1998 strategy title Rebellion, the Death Star was actually developed by an Imperial special weapons researcher named Bevel Lemelisk. Also, during the development of Force Commander, LucasArts had to suddenly scrap and redo some existing work they had finished to account for changes made during the writing and shooting of The Phantom Menace.
Finally, we have poor old Kyle Katarn. In the original Dark Forces, Kyle was a mercenary hired by the Rebel Alliance to conduct Operation Skyhook, the theft of the plans for the Death Star. With one episode of Star Wars remaining, and the construction timeline for the Death Star placed squarely within it, there's a significant chance that Lucas could single-handedly overwrite the entire backstory created for the Dark Forces series. With that in mind, it's understandable to consider that the fate of this series could be in question.

Even so, LucasArts went ahead with plans for a fourth entry into the series, Jedi Knight II: Jedi Outcast. Jedi Outcast has quite the legacy to live up to, as both Dark Forces and Jedi Knight were not only excellent games, but they also managed to satisfy a rabid Star Wars fan crowd. Can Jedi Outcast rise to the task?
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