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    Dungeon Siege
    Author: Drew Lanclos   Publisher: Microsoft   Developer: Gas Powered Games
    Date Posted: May 2nd, 2002
    SLRating: SLRating: 9.5/10
    Bottom Line: Depending on your view, this could just be Diablo 3 (or Diablo 3D). However, if fun is what it's all about, then this game is where it's at. Be forewarned - It eats graphics cards for lunch.

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    Pages: 1 2 3 4 5 6 7
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    Introduction

    Total Annihilation was a total overhaul of the crowded RTS genre when it debuted. Its concept was simple - RTS without all the nonsense and hang-ups of traditional RTS titles. Its core emphasis was on the battle strategy, and less attention was given to resource management and logistics. In short, it was a success. It aimed only to excel at being fun, and many people agreed that it had accomplished just that.

    Chris Taylor, the chief mind behind the Total Annihilation franchise, decided at this point to move on to bigger, better things. He jumped ship, during the dot-bomb days when startup companies were made into a laughing stock, and formed a development company called Gas Powered Games, and teamed up with Microsoft to produce something he had long wanted to do - An action RPG not unlike Diablo.

    Chris enjoyed Diablo quite a bit, as well as many other RPGs in the day, but he had a couple of quibbles with the approaches taken in each, and believed that applying the same formula he used in Total Annihilation would most likely work for a title of this type as well. In reality, Dungeon Siege's ties to Total Annihilation don't stop there at all. Read on for more details.

    Plot/Presentation Go the the next page
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    Article Navigation

    1. Introduction
    2. Plot/Presentation
    3. Gameplay
    4. Graphics/Sound
    5. Lasting Impressions
    6. Pros & Cons/Conclusion
    7. Score Breakdown

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