SLCentral - Your logical choice for computing and technology
Latest Deals   
Various options regarding this article
Discuss This Article
Find Lowest Price
Print This Article
Read/Write User Reviews
E-Mail This Article
Did you like the article?

  • Home
  • Search
  • Forums
  • Hardware
  • Games
  • Tech News
  • Deals
  • Prices
  • A Guru's World
  • CPU/Memory Watch
  • Site Info
  • Latest News
    Corsair TX750W Power Supply Unit Review
    Businesses For Sale
    Shure E530PTH Earphones Review
    Guide to HDTVs
    Cheap Web Hosting
    >> Read More
    Latest Reviews
    Corsair TX750W Power Supply Unit - 4-/-0/2008
    Shure E530PTH Earphones - 9-/-0/2007
    Suunto T6 Wrist Top Computer - 1-/-0/2007
    Suunto X9i Wristwatch - 9-/-0/2006
    Shure E3g Earphones - 5-/-0/2006
    >> Read More
    SL Newsletter
    Recieve bi-weekly updates on news, new articles, and more

    Die Hard: Nakatomi Plaza
    Author: Tony McDowell   Publisher: Sierra   Developer: Pirahna Games
    Date Posted: June 25th, 2002
    SLRating: SLRating: 7.5/10
    Bottom Line: Great license, great engine, involving story. Nakatomi Plaza is an okay game, but there is nothing here that really sets it apart from the pack. Pick it up if you're a fan, otherwise keep waiting on Doom3.

    Find the lowest price for this product
    Pages: 1 2 3 4
    >> Discuss This Article

    Graphics and Sound

    As previously mentioned, Die Hard: Nakatomi Plaza employs the LithTech engine and, as such, the player is in store for really nice visual effects. Some of the most gratifying moments are the excellent shattering of glass and seeing characters up close. The detail available with this engine is simply unreal. However, it seems that Piranha was not very consistent with their usage of said engine. Some things, like the models for NPCs, are very well rendered and look superb while others, like tables and other assorted filler items, are just simple polygons with rudimentary textures applied. A good level of consistency would've helped maintain the feeling of immersion here.

    Piranha did make an attempt to make up for these low quality textures by using lots of different textures all over the place. However, the same textures are used all the time and the building becomes redundant. I know that the LithTech engine is capable of handling a much higher number of unique textures then they've really used here.

    Anyone who has known me for a while knows how much emphasis I put on a game's audio. I can make concessions in certain circumstances, but this is usually what makes or breaks a game's reputation with me. I am pleased to say that I was very impressed by the audio content in Nakatomi Plaza. As I mentioned previously, I was initially impressed by the usage of accurate German language dialog. But, the impression continues beyond that. The sounds of the report for the various weapons are well done and even echo appropriately depending on your location. Enemies talk amongst themselves and there are lots of ambient sounds. In one scene, as I was crawling through some ducting, I heard ambient sounds of critters crawling around in the ducting along side me. To say I was impressed puts it mildly. I am familiar with good ambient sounds from games like Half-Life, but this actually upped the ante a little bit.

    As I am not intimately familiar with the original movie series, I cannot vouch for all of the music in the game, but I do know that I heard at least three different versions of the main theme. Regardless of its authenticity to the movies, the remainder of the score is impressive as well. So much so that I wish I had MP3s of some of it. Some games, like Revenant and Star Trek: Deep Space Nine: The Fallen allowed for this sort of thing. That would've been nice here, but does not seriously detract from the games appeal.

    DirectX is only supported audio API, so you at least get support via DirectSound. Considering that all modern sound cards are made by either Creative Labs or some other major vendor using A3D, there should've been some support for these competing (and in some cases, superior) APIs.

    Pros & Cons/Conclusion Go the the next page
    Article Options

    Post/View Comments   Post/View Comments
    Find the lowest price on this product   Find Lowest Price
    Print this article   Print This Article
    Read/Write user reviews   Read/Write User Reviews
    E-mail this article   E-Mail This Article
    Article Navigation

    1. Introduction/Experience
    2. Graphics And Sound
    3. Pros & Cons/Conclusion
    4. Rating Breakdown

    If you liked this review, you may like...

    Star Wars Jedi Knight II: Jedi Outcast Review

    Star Wars Episode 1: Battle For Naboo Review

    Half-Life: Blue Shift Review

    Browse the various sections of the site
    Reviews, Articles, News, All Reviews...
    Reviews, Articles, The News...
    Regular Sections
    A Guru's World, CPU/Memory Watch, SLDeals...
    Forums, Register(Free), Todays Discussions...
    Site Info
    Search, About Us, Advertise...
    Copyright 1998-2007 . All Rights Reserved. Friday 30th October 2020 02:01 AM Legal | Advertising | Site Info