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    Die Hard: Nakatomi Plaza
    Author: Tony McDowell   Publisher: Sierra   Developer: Pirahna Games
    Date Posted: June 25th, 2002
    SLRating: SLRating: 7.5/10
    Bottom Line: Great license, great engine, involving story. Nakatomi Plaza is an okay game, but there is nothing here that really sets it apart from the pack. Pick it up if you're a fan, otherwise keep waiting on Doom3.

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    Pages: 1 2 3 4
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    Pros & Cons


    • It's Die Hard
    • A nice adaptation of a movie. We rarely see those in gaming.
    • Nice story progression through the combination of cut-scenes and action


    • It's Die Hard. How many times are they going to recycle it?
    • Inadequate use of the resources available. (i.e, the LithTech engine, multiplayer capabliities)
    • Nothing different on the higher difficulty levels, reducing replay value


    Sure, there's a lot to like in Die Hard: Nakatomi Plaza, but nothing really makes it stand out. I love how the engine looks, but it is not pushed as hard as it should've been. I like the story; it's engaging and well-paced. But, it's also rather boring if you already know the movie. Obtuse controls and an awkward interface. The sound is dynamic and adds a really good sense of environment, but it is the high point.

    In short, it's just like every other FPS out right now. It doesn't have a unique angle that really sets it apart other than its franchise. Fans of the series will likely want to pick it up simply to add it to their collection. Gamers looking for something different or awe-inspiring, though, will be better served waiting on Unreal Tournament 2003 or DOOM3.

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    Rating Breakdown Go the the next page
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    Article Navigation

    1. Introduction/Experience
    2. Graphics And Sound
    3. Pros & Cons/Conclusion
    4. Rating Breakdown

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