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| Bottom Line: Micromanagement fanatics may dig this title, but ultimately too much time is spent maintaining your empire as opposed to having fun. |
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Introduction
While many publishers choose to focus on making their games fun and attractive to everyone, there is something to be said for games that focus on historical accuracy and attention to detail. Many RTS titles today just give you a Battle Royale, hand-picking a few select cultures with sufficient technological and cultural differences, and pitting them against each other in an all-out battle to the finish. If you can't find nations that work for you, then just make up your own. Heck, that's what Blizzard did with Starcraft.
On the other hand, sometimes it can be useful to tie past history in the experience. World War II has often been the background for many such a title - The Normandy invasion, the crossing of the Sudetenland and the Rhine, the siege of Leningrad...all of these are epic battles that are often the focus of both turn-based and real-time strategy games. Many of these scenarios are American-centric, however, and it comes as no surprise - Many of the developers that publish these games are themselves American. Strategy First has their own experience in this realm, having been the driving force behind World War II Online.

There are, of course, many other periods of interest with which can be adapted into strategy titles. One often overlooked is the period known as "The Three Kingdoms", named such because of a book written by Luo Guangzhong in 1350, chronicling the strife between the nations of Wei, Wu, and Shu-Han. "Romance of the Three Kingdoms" is a historical artifact and a treasured piece of Chinese history, as it details the forming of the empire which led China's development through the next millennium and beyond, ending with the Qing Dynasty in the early 20th Century.
Strategy First has teamed up with Chinese software developers Object Software to bring the epic tale to the common man. How did they fare? Read on to find out.
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