SLCentral - Your logical choice for computing and technology
Latest Deals   
Various options regarding this article
Discuss This Article
Find Lowest Price
Print This Article
Read/Write User Reviews
E-Mail This Article
Did you like the article?

  • Home
  • Search
  • Forums
  • Hardware
  • Games
  • Tech News
  • Deals
  • Prices
  • A Guru's World
  • CPU/Memory Watch
  • Site Info
  • Latest News
    Corsair TX750W Power Supply Unit Review
    Businesses For Sale
    Shure E530PTH Earphones Review
    Guide to HDTVs
    Cheap Web Hosting
    >> Read More
    Latest Reviews
    Corsair TX750W Power Supply Unit - 4-/-0/2008
    Shure E530PTH Earphones - 9-/-0/2007
    Suunto T6 Wrist Top Computer - 1-/-0/2007
    Suunto X9i Wristwatch - 9-/-0/2006
    Shure E3g Earphones - 5-/-0/2006
    >> Read More
    SL Newsletter
    Recieve bi-weekly updates on news, new articles, and more

    Grandia II
    Author: Drew Lanclos   Publisher: Ubi Soft   Developer: Game Arts
    Date Posted: August 15th, 2002
    SLRating: SLRating: 7/10
    Bottom Line: A great game gets mired down in a lousy port job.

    Find the lowest price for this product
    Pages: 1 2 3 4 5 6
    >> Discuss This Article


    There's not a whole lot of voice acting in the game (presumably due to limited space on the GD-ROM of the original Dreamcast release), but what is present is about what you'd expect of American-localized Japanese anime, though, in my often criticized opinion, probably a notch or two up from, say, El Hazard. Ryudo is voiced by the venerable Cam Clarke, responsible for Liquid Snake in Metal Gear Solid, and Leonardo in Teenage Mutant Ninja Turtles, among many many other roles. All the other voice actors have equally large resumes behind them, and it generally shows. Sometimes the acting can be a bit over the top, but it's usually pretty good.

    And it is at this point that the gushing of the game shall stop.

    Not that it really needs to, of course. The game, taken as a game, is a very sound one. However, as a port compared to the original Dreamcast version, it falls flat on its face. I played this game on the trusty Athlon 900 with 256 MB of RAM and a Radeon 32 MB. The game looked gorgeous even in 800x600, but particularly nice in 1024x768x32. However, it was practically unplayable at that resolution, as it ran so slowly. In fact, I mostly played the game in 640x480x16, and most disappointingly, it still crawled even at that resolution. The framerate never touched 30 FPS to my knowledge, and in the high-poly town environments, it had a tendency of slowing into the single digits.

    A Dreamcast with a PowerVR chipset ran this game at 640x480x32 at full speed. I know, because I put the two of them side-by-side. My modest, yet still perfectly capable gaming machine, couldn't appreciably play this game in its lowest possible detail setting. That is truly sad. The box requirements specify a minimum of a Pentium II 300 and 64 MB of RAM. I've quadrupled the RAM and tripled the processor frequency, and the results are still far short of what I expect this title should be able to produce. As unfortunate as it is, this kills the gaming experience right there. I can't seriously say how strong of a system you would need to run this title at full speed with all the bells and whistles turned on, because I'm pretty sure that a faster system won't actually speed up the game that appreciably.

    As a note, the game seems to have a problem with DirectX and S3 chipsets, for some reason. Transparent areas of polygon textures have a tendency of glowing or flashing when played on an S3 chipset, making the whole thing look like quite the mess. Of course, if you've read the above paragraph, and you've got a system with an S3 card, I doubt you were planning on getting this game anyway, since the rest of your system likely isn't up to the task.

    And finally, regardless of what game resolution you play in, the FMV movies are stuck in 320x240 and sampled up to match your screen resolution, giving you a blocky, compressed mess. Surely Game Arts had the original CG source for the movies and could've re-sampled them in Bink or higher resolution MPEG before letting them go like this...

    Pros & Cons/Conclusion Go the the next page
    Article Options

    Post/View Comments   Post/View Comments
    Find the lowest price on this product   Find Lowest Price
    Print this article   Print This Article
    Read/Write user reviews   Read/Write User Reviews
    E-mail this article   E-Mail This Article
    Article Navigation

    1. Introduction
    2. Background
    3. Gameplay
    4. Graphics/Sound
    5. Conclusion/Pros & Cons
    6. Rating Breakdown

    If you liked this review, you may like...

    Hundred Swords Review

    Dungeon Siege Review

    Die Hard: Nakatomi Plaza Review

    Browse the various sections of the site
    Reviews, Articles, News, All Reviews...
    Reviews, Articles, The News...
    Regular Sections
    A Guru's World, CPU/Memory Watch, SLDeals...
    Forums, Register(Free), Todays Discussions...
    Site Info
    Search, About Us, Advertise...
    Copyright 1998-2007 . All Rights Reserved. Sunday 12th July 2020 01:17 PM Legal | Advertising | Site Info