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    The Sum Of All Fears
    Author: Drew Lanclos   Publisher: Ubi Soft   Developer: Red Storm Entertainment
    Date Posted: August 27th, 2002
    SLRating: SLRating: 7.5/10
    Bottom Line: It's not the bee's knees, but it'll definitely do in a pinch.

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    Pages: 1 2 3 4 5 6
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    Pros & Cons

    Pros

    • Good difficulty levels
    • Good storyline
    • Good missions

    Cons

    • Teammate AI could be better
    • Teammate commands not as easily used in multiplayer
    • No level planning tools
    • Individual weapon configuration not possible
    • Kinda short

    Conclusion

    What we have here is the case of a mediocre game that manages to break the ranks. I'm not saying that Rainbow Six and its bretheren are mediocre, of course, but by and large, Sum of All Fears has the underpinnings of a rather uninspired game. This is probably due to the fact that it was developed in the shadow of a major motion picture release, riding on the coattails of its predecessors, and eclipsed by its forthcoming highly anticipated sequels, Splinter Cell and Raven Shield (and a new expansion for Ghost Recon to boot).


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    That's not to say that Sum of All Fears is the sum of its mediocre parts, of course. It features decent multiplayer which will keep the game interesting after you finish it in less than a day, and makes for a nice appetizer to hold out those who hunger for the next big thing in the series. Don't feel bad for passing it up, though.

    Rating Breakdown Go the the next page
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    Article Navigation

    1. Introduction/Background
    2. Gameplay
    3. Graphics/Sound
    4. Multiplayer
    5. Conclusion/Pros & Cons
    6. Rating Breakdown

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