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    3dfx Voodoo5 5500 AGP Review
    May 2000

    Specs

    Voodoo5 5500 AGP Specs
    • Fully Integrated 128-bit 2D/3D/Video Accelerator
    • 667 Megapixels/second fillrate
    • 64MB Onboard SDRAM
    • 32-bit color rendering
    • Real-Time Full-Scene Hardware Anti-Aliasing
    • Exclusive T-Buffer Digital Cinematic Effects
    • 3dfx FXT1 and DirectX Texture Compression
    • 2000 x 2000 Textures
    • AGP with full Sideband support
    • 350 MHZ RAMDAC
    • Windows 95, 98, NT 4, 2000 drivers
    • 1/2/4x AGP Support
    • Scalability
    • Dual Pixel Pipeline: 2-pixels/clock (single texture), 2 textures/clock (single pixel)
    • Fully software compatible with 3dfx Voodoo3
    VSA-100 Specs
    • 32 chip SLI mode
    • 333 megatexel/megapixel to 3+ gigapixel fillrate
    • 4-64MB RAM per chip
    • 32-bit RBGA Support
    • 24-bit Z-Buffer; 8-bit Stencil Buffer
    • 2048 x 2048 texture support
    • New color and texture combine modes
    • Patented single pass, single cycle multitexturing
    • Palletized texture support
    • DVD Hardware Assist
    • Full 128-bit 2D and video engines
    • 14 million transistors
    • Manufactured with tried and true .25 micron, 6 layer metal process
    • Support for all major API's
    • Highest software compatibility
    • 60 FPS + at high resolutions
    • Designed for optimal performance on all major processors

    Article Options
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    Article Navigation
    Article Navigation
    1. Introduction
    2. Specs
    3. Pricing & Availability/The V5 5500 AGP/FSAA Revisited
    4. Competitors Anti-Aliasing/Fill Rate/Large Textures
    5. T-Buffer
    6. Installation/3dfx Tools
    7. Usage/Memory/ Benchmarks
    8. Quake 3 Arena Without FSAA
    9. Quake 3 Arean With FSAA/3D Mark 2000 D3D
    10. The Bad
    11. Pros & Cons/Conclusion
    Article Info
    Author: Chris Oh
    Company: 3dfx
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