|
Introduction
Ever play X-Com: UFO Defense, or any of the titles that spawned following its immense popularity? Well, I haven't. But, knowing the legacy of one of the first tactical strategy games to achieve running popularity on the PC, I was pretty excited about Star Trek: Away Team, with it being compared to a game of such a lofty legacy. Some of you out there may be snickering as you read this, however. "Hah…a good Star Trek game? When Ferengi fly…" Believe it or not, good Star Trek games have been coming down the pipe ever since ST: Elite Force and ST Deep Space Nine: The Fallen. Some older games have also been made which just never really caught on, such as Spectrum Holobyte's "ST: The Next Generation: A Final Unity" adventure game.
 T'Andorla tells it straight to the wussy doctor |
As I mention this Final Unity, note that Away Team almost seems to have its roots in this game. Away Team details the missions followed by the USS Incursion, a prototype federation vessel which uses a new stealth technology weapon, enabling it to assume the shape and form of any vessel. Plot device, you say? Perhaps, and it certainly seems to clash with Star Trek canon, where the Federation has made long standing regulation saying that they would not ever develop or use cloaking technology. Granted, this isn't exactly cloaking, and Captain Kirk once violated this rule by stealing a Klingon cloaking device, but just overlook the details and enjoy the rest of the plot.
>> Plot/Mechanics
|