In terms of graphics, Sydney 2000 was at the top of its class. Salt Lake 2002 continues the trend with high-polygon models of the athletes and good depictions of the mountainous scenery in the Salt Lake suburb of Park City. Ski lifts go up and down, people park their RVs and cars to observe the events, and lighting fixtures are set up to illuminate nighttime competition. It takes advantage of hardware T&L and was liquid smooth at 1024x768x32 on my Athlon 1800+ system with 256 MB of RAM and a GeForce3. However, my rig is significantly above average, even for gamers. System requirements are high, running on a minimum of a Pentium III 450 with 128 MB of RAM and a 16 MB video card. What's even more astounding is the recommended system with a Pentium III 866, 128 MB of RAM, and a 32 MB video card. Then again, this is a direct port of a console title, meaning that it's probably best suited for performance at low resolutions, such as those of a TV.
Load times are extraordinarily long, possibly a sign that not all of the coding was done efficiently when the game was brought over from consoles to the PC. If I have to watch the little icon of the spinning CD one more time...
To complement the bleeps and blips over the venues and menu system, Attention to Detail opted to include modern lyrical rock music as a soundtrack. It's catchy enough, but doesn't sound quite as professional as I would have liked more like local bands who wanted to get songs from their demo tape distributed to the public.