This was the general gist of the plot I received during the game. It was actually rather difficult to hear the voices during the cutscenes, even though I had the in-game's volume turned all the way up. Oddly enough, though, the voice clips shouted by the pilots during the action scenes of the game were much more audible. I found this to be a trifle annoying, as I had to adjust my audio volume on my headphones periodically through the game to manage the varying levels of sound.
The rest of the sound effects are rather authentic, of course. LucasArts always uses what it can from the films' sound libraries to make an experience that mirrors what you'd have if you were watching the movie right there. The sounds made by the droid STAP fighters and AAT tanks reminded me of those I heard during the movie, though the droid Starfighters made a rather odd whine as they were shot down. The music was decent, too. Unfortunately, in most of the Star Wars games I've played, the music's quality generally mirrored the quality of the game as a whole. In X-Wing or Dark Forces, for instance, the music is dramatic and appropriate without feeling like another orchestrated Star Wars piece. Those themes stand on their own merits. In Battle for Naboo, however, the music feels like it was from one of those "Inspired by" albums, as if these were the music themes that were intended to go in Episode I, but got cut because the other themes were better.
If only all three-hour-tours were this fun...
The graphics weren't quite as much of a mixed bag, unfortunately. There seemed to be a problem with the game's graphics engine where ever six or seven seconds the video would stutter for less than half a second. Initially I thought this might be because I was running the game in 1024x768, so I dropped the resolution to 800x600, and then 640x480, also dropping the color depth. The stuttering still seemed to continue, and at the same frequency too, which told me that the problem wasn't my hardware.
Bugs aside, the game's graphics didn't exactly push the edge. I wasn't necessarily expecting them to, but I was expecting to at least have a character with more than two polygons for a head. Yes, that's right. The character models for the Flash Speeders and the STAP fighters have two intersecting polygons for a head. I couldn't contain myself from laughing at Captain Kael's signpost-for-a-head…Similar graphic shortcomings presented themselves elsewhere, like the blue engine emissions from the N-1 Starfighter and the Police Cruiser being clipped sporadically, and just not looking very realistic (Speaking from the movie standpoint, anyway).
It's really a shame that such ugly people and vehicles populate this place, because the landscape of Naboo is very lush and well laid out. With the other problems I was having, I expected to also have a rather small field of view, with a nice 3D-card-protecting fog wall about fifty feet in front of me. Thankfully, this proved to be false. While there were popups in some places, particularly buildings, the landscape of Naboo certainly was nicely rolled out in front of me.