SLCentral - Your logical choice for computing and technology
Navigation
  • Home
  • Search
  • Forums
  • Hardware
  • Games
  • Tech News
  • Deals
  • Prices
  • A Guru's World
  • CPU/Memory Watch
  • Site Info
  • Latest News
    Corsair TX750W Power Supply Unit Review
    Businesses For Sale
    Shure E530PTH Earphones Review
    Guide to HDTVs
    Cheap Web Hosting
    >> Read More
    Latest Reviews
    Corsair TX750W Power Supply Unit - 4-/-0/2008
    Shure E530PTH Earphones - 9-/-0/2007
    Suunto T6 Wrist Top Computer - 1-/-0/2007
    Suunto X9i Wristwatch - 9-/-0/2006
    Shure E3g Earphones - 5-/-0/2006
    >> Read More
    SL Newsletter
    Recieve bi-weekly updates on news, new articles, and more


    SLCentralGamesReviews Aug 7th, 2020 - 4:03 PM EST
    Star Wars Episode 1: Battle For Naboo
    Author: Drew Lanclos
    Date Posted: May 15th, 2000
    Rating: 6.5/10 SystemLogistics

    Control/AI

    This is, of course, assuming that I can fly or drive where I want to, which wasn't the case here. I'm familiar with games having an artificial ceiling to prevent players from just goofing off and leaving the game behind, but in most cases, I found the boundaries to be way too restrictive. In the Comm Satellite mission in particular, I found myself hitting the ceiling and floor set in the game arena all too often. The most annoying aspect of this was that I frequently hit this boundary while I was chasing fighters! What kind of game is this where the enemies can run away and I can't follow them? I also had a problem trying to target proximity mines that were below the floor as well. I had to fly up a little bit, and then back down so that I could at least nose-down my starfighter and target the mines.

    The behavior of these boundaries is also most peculiar at times. During the Borvo Rescue mission, Borvo's barge is travelling in a ravine. Apparently it's not a good idea to get too close to his barge, because your ship will blow up if it gets too close. Similarly, I've fallen off hillsides that were too steep and encountered other odd obstacles that caused me to plummet to my death. Strangely enough, though, in the Comm Satellite mission, when I got shot down, I really did get shot down, and my fighter decided to fall down to Naboo to blow up instead of being blown up in space, even when I ran right into the satellite itself!


    CHAAAAARGE!!!

    The AI is, unfortunately, relatively non-existent on both sides. While your co-pilots are constantly calling you to cover them, they never do the same for you. I stopped listening to them eventually as they would scream "Where's my cover?!?" while I'm actually gunning down the droid fighter tailing them, but not actually firing weapons…Probably because they're saving their energy for when I get in their sights. I've never seen a team member get shot down. Probably because the droids are almost always after me, regardless of what my team members are doing. I've won a couple of missions without even lifting a finger - I just kept the droid fighters busy while the other Naboo were accomplishing whatever objectives they had.

    There seems to be a rather effective tactic that the droid Starfighters use frequently as well. They don't bother going after you. They just fly around in a circle while in formation. They never really pursue you unless you get in their way, at which point they fire with reckless abandon. Fortunately, the same is true whenever you get in behind one of the groups - You can easily take down several of them by flying in formation with them, as long as you watch your back. So, is it poorly programmed AI, or did the droid pilots need a firmware upgrade?

    >> Gameplay

    Did you find this article useful?
    Article Navigation
    1. Introduction
    2. Graphics/Sound
    3. Control/AI
    4. Gameplay
    5. Conclusion
    Article Options
    1. Discuss This Article
    2. Find Lowest Price
    3. Print This Article
    4. Read/Write User Reviews
    5. E-Mail This Article
    Product Info
    Name: Star Wars Episode 1: Battle For Naboo
    Company: LucasArts
    Release Date: March 12th, 2001
    Price: Click To Find Lowest
    Article Options
    Discuss This Article
    Find Lowest Price
    Print This Article
    Read/Write User Reviews
    E-Mail This Article


    Read the 40 latest news posts


    Subscribe to SLNewsletter
    SLNewsletter
    Recieve bi-weekly updates on news, new articles, and more!




    Browse the various sections of the site
    Hardware
    Reviews, Articles, News, All Reviews...
    Gaming
    Reviews, Articles, News...
    Regular Sections
    A Guru's World, CPU/Memory Watch, SLDeals...
    SLBoards
    Forums, Register(Free), Todays Discussions...
    Site Info
    Search, About Us, Advertise...
    Copyright © 1998-2007 SLCentral. All Rights Reserved. Legal | Advertising | Site Info