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Conclusion
The game isn't a bad one. It could have been really fun. I like arcade games where you can go back to previous levels and attempt new challenges to beat your old records, like the medals system in this game awards you. Similar systems were offered in Rogue Squadron, and the challenge points in Shadows of the Empire. I really just felt though that the game was unrefined. Considering that it's a console port, I could give it some of the benefit of doubt, but this was just a good idea that didn't get the loving care it needed. If more attention had been given to the game mechanics, then this could've been a stellar example of how to put your everyday gamer in the cockpit of a Naboo fighter. Some of the levels were excellent in quality, particularly the nighttime invasion of the Trade Federation outpost using the gunboat. It was easy to pilot, the nighttime scenery was beautiful, and they were well scripted. This level in particular more than made up for the effort I made in destroying Comm5 in Naboo's orbit. Unfortunately, it was followed up by the mission that made me give up the game in utter frustration.

LucasArts previously made a statement saying that Obi-Wan was cancelled due to what they felt was a drop in the quality of Star Wars-license products. They said they were going to regroup and address these concerns to bring back LucasArts as one of the pedigree publishing houses. With this in mind, I don't wonder how Battle for Naboo escaped the axe, but I wish this gem had been better-polished.
Story: 8
Graphics & Sound: 6
Gameplay: 5
Fun Factor: 8
Lasting Appeal: 6
Final Score: 6.5
Rating: 6.5/10 SystemLogistics
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