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    Escape From Monkey Island Review
    November 20th, 2000
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    Introduction

    High expectations usually lead to disappointment. LucasArts is not a company that is unfamiliar with this...(*cough* Force Commander *cough* Rogue Squadron *cough* Super Bombad Racing *cough*) LucasArts has a long line of titles behind a few select franchises, and for the most part, their titles are hit or miss. The company is well known for its classics such as Dark Forces, Maniac Mansion, and Sam and Max Hit the Road. In fact, it can be safely said that LucasArts is solely responsible for both bringing adventure games to fruition, and keeping them alive today.


    Guybrush, ever the helpful husband...

    After the introduction and overlooking of 1998's sleeper hit Grim Fandango, many of the pundits had forecast the death of the adventure game. Indeed, as the game itself was excellent, it drew little interest from buyers, and was quickly spotted on the discount shelves in department stores as retailers tried to garner one last bit of profit from it. Grim Fandango was a brave game, the first SCUMM-based (Story Creation Utility for Maniac Mansion) game LucasArts took into the wide world of 3D. The last game LucasArts produced in glorious 2D was actually Curse of Monkey Island, which also failed to bring in the sales.

    Can LucasArts change this trend with the newest barrel of monkeys they've proceeded to open?

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    Article Navigation
    Article Navigation
    1. Introduction
    2. Background/Story
    3. Gameplay
    4. Audio
    5. Graphics/Control
    6. Conclusion
    Article Info
    Author: Drew Lanclos
    Developer: Lucasarts
    Publisher: Lucasarts
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