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    SLCentralGamesReviews Nov 21st, 2019 - 4:51 PM EST
    Myst III: Exile
    Author: Drew Lanclos
    Date Posted: June 13th, 2000
    Rating: 9/10 SystemLogistics

    Graphics/Sound

    Exile differs from the prior Myst games in that it is no longer a "slideshow". Prior Myst games gave static images on the monitor which could be interacted with using a pointer. Exile differs from these in that you can now freely rotate the scenery at each of these nodes and examine things at different angles. Not only does this make the game more immersive by magnitudes, it also allows the designers to keep this in mind when designing puzzles. What does that mean? Be sure to look up and down, because sometimes the solution could be right over your nose!


    The rising towers of Edanna.

    Graphics in Myst III are rendered in 640x480, but the game manages to do an incredible amount with what most would consider a really small resolution. The game's graphics look reasonably good in software rendering mode, but Direct3D rendering makes the game feel and play like a smooth movie. As a matter of fact, Ubi Soft has made a point of this by advertising the game in previews before theater movies.


    Voltaic has plenty of machinery and steamworks to keep you busy.

    The sound is of equal pedigree. The ambient sounds of nature are very appealing in Edanna, with the wind rustling through the plants and the water gently splashing against the rocks. Voltaic contains the sounds of machinery and industry, while Amateria carries with it a haunting melody that matches the landscape's mysterious appearances. Voice acting is good too, and more spaced out than it was in either of the prior Myst games, giving a more continuous dispersal of the storyline to the player.

    >> Gameplay

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    Name: Myst III: Exile
    Company: Ubi Soft
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