SLCentral - Your logical choice for computing and technology
Navigation
  • Home
  • Search
  • Forums
  • Hardware
  • Games
  • Tech News
  • Deals
  • Prices
  • A Guru's World
  • CPU/Memory Watch
  • Site Info
  • Latest News
    Corsair TX750W Power Supply Unit Review
    Businesses For Sale
    Shure E530PTH Earphones Review
    Guide to HDTVs
    Cheap Web Hosting
    >> Read More
    Latest Reviews
    Corsair TX750W Power Supply Unit - 4-/-0/2008
    Shure E530PTH Earphones - 9-/-0/2007
    Suunto T6 Wrist Top Computer - 1-/-0/2007
    Suunto X9i Wristwatch - 9-/-0/2006
    Shure E3g Earphones - 5-/-0/2006
    >> Read More
    SL Newsletter
    Recieve bi-weekly updates on news, new articles, and more


    SLCentralGamesReviews Jun 20th, 2019 - 10:43 AM EST
    Myst III: Exile
    Author: Drew Lanclos
    Date Posted: June 13th, 2000
    Rating: 9/10 SystemLogistics

    Gameplay

    Voice clips and movies don't tell the whole story, of course. The majority of the plotline and story are conveyed through the journals of Atrus and Saavedro. As the game runs its course, you can locate missing pages from Saavedro's diary, which clarify his feelings and motives and also give clues to passing obstacles and puzzles. This is one of my favorite aspects of the game, and thankfully, the designers of Exile allow you to bring these journals along with you so that you don't have to consult a library as was required of the player in Myst. One small problem I had with the journals, however, is that sometimes the clues left in the diagrams don't help in solving problems, or aren't very easy to identify in the real world. Without spoiling puzzles and plot, just let it be said that I finished the game without using several of the diagrams.

    The puzzles and mysteries encountered in the ages are solved using a variety of innovative mechanisms and systems. Each age carries its own theme and underlying concept. The age of Voltaic is themed in archaeology and machinery, with furnace boilers and electric generators. Amateria features hundreds of hexagonal stepping stones and a tempestuous atmosphere, along with a veritable roller coaster of rails and guides for a marble-dropper contained at the top of the central structure. Edanna is contained totally within a massive tree, within which many other unique plants and flowers grow. Because each is different in construction, the puzzles presented in each are also extremely different, which provides a fantastic blend of uniqueness to each of the worlds. Furthermore, should the player grow tired of solving one, he can retreat to one of the other worlds for a change of tack.


    Here, lizard lizard lizard…

    I believe the structure of the game to be an improvement over the prior volumes. In Myst, for example, the player is exploring the world without any real purpose other than to discover why he's there and what he can do to escape. In Riven and Exile, however, the player is given a clear objective that he typically must solve in baby steps. This, I feel, is an improvement. Particularly in Exile, the player has a strong impetus at the beginning of the game, and the wish to continue the game is furthered by the dropping of plot points and clues regularly through the game. Some might feel that the story would be choppy or cumbersome given the game's non-linear flow, but the diary entries and video clips are structured so that, aside from a few which are played only near the beginning and the end, the majority of the plot can be found at any time without the player having to worry about missing pieces.


    One of Amateria's unique puzzles

    Puzzle quality in general has also been improved upon since the first Myst game. No timed puzzles are in Exile, nor are there any puzzles involving locating a very well hidden switch. Granted, you might miss some details if you're not paying attention or looking all around (and up and down), but that's just careless observation, and not a case of camouflaged machinery or anything. Some of the puzzles, particularly in Amateria, are just really fun to solve, and then to watch the results of your solution come alive. It really gave me a sense of accomplishment.

    >> Conclusion

    Did you like this review?

    Article Navigation
    1. Introduction/Background
    2. Gameplay
    3. Graphics/Sound
    4. Performance
    5. Conclusion
    Article Options
    1. Discuss This Article
    2. Find Lowest Price
    3. Print This Article
    4. Read/Write User Reviews
    5. E-Mail This Article
    Product Info
    Name: Myst III: Exile
    Company: Ubi Soft
    Price: Click To Find Lowest
    Article Options
    Discuss This Article
    Find Lowest Price
    Print This Article
    Read/Write User Reviews
    E-Mail This Article


    Read the 40 latest news posts


    Subscribe to SLNewsletter
    SLNewsletter
    Recieve bi-weekly updates on news, new articles, and more!




    Browse the various sections of the site
    Hardware
    Reviews, Articles, News, All Reviews...
    Gaming
    Reviews, Articles, News...
    Regular Sections
    A Guru's World, CPU/Memory Watch, SLDeals...
    SLBoards
    Forums, Register(Free), Todays Discussions...
    Site Info
    Search, About Us, Advertise...
    Copyright © 1998-2007 SLCentral. All Rights Reserved. Legal | Advertising | Site Info