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    The Sum Of All Fears
    Author: Drew Lanclos   Publisher: Ubi Soft   Developer: Red Storm Entertainment
    Date Posted: August 27th, 2002
    SLRating: SLRating: 7.5/10
    Bottom Line: It's not the bee's knees, but it'll definitely do in a pinch.

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    Pages: 1 2 3 4 5 6
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    Red Storm Entertainment has definitely found its calling. While other Clancy games have never really caught on, like Politika and, once Rainbow Six took off, Red Storm kept the action coming, hit after hit. After no less than seven iterations of the game formula, gamers are already waiting with bated breath for the next two titles in/around the series, Splinter Cell and Raven Shield.

    With the development for both still months from release, and a new feature film on the horizon, Red Storm knew that they couldn't let the opportunity slip by. They hastily put together a Ghost Recon total conversion based on the upcoming movie adaptation of The Sum of All Fears, and decided to see how well they could cash in on the almost guaranteed popularity. As time has told by now, the game sold reasonably well, though the sales weren't anything to write home about. Is it worth your time to go after? Let's find out.


    Given the critical success of Rainbox Six and its progeny, and the fact that movie-based games often suck, one would ordinarily find a title such as Sum of All Fears to be in a quandary. Fortunately (or not, depending on your point of view), the game doesn't really follow the plot of the movie, which is, of course, its own interpretation of the book. Sum of All Fears follows the storyline of the Hostage Rescue Team unit formed by the FBI, which follows up on the investigation after the bombing of Baltimore by terrorists. Following the disastrous event which nearly led to war with the Russians, John Kelly, AKA Mr. Clark, takes over the operation of the HRT and turns it into a covert operations task force. HRT starts by following leads on the bombing, and soon begins uncovering a much larger conspiracy threatening the new-found peace in the Middle East.

    The storyline in Sum of All Fears is presented almost exactly as it is in the previous titles. During mission briefings, you'll get a description of the events that happened after your last operation, and what needs to be conducted during this one. You'll have surveillance photos of the objectives you need to reach during the next mission, and newspaper clippings and reports about your exploits or other information of relevance. It puts you in the shoes of the agents working on the operation, and makes you a part of the mission.

    Gameplay Go the the next page
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    Article Navigation

    1. Introduction/Background
    2. Gameplay
    3. Graphics/Sound
    4. Multiplayer
    5. Conclusion/Pros & Cons
    6. Rating Breakdown

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